class DisruptorAmmo extends Ammunition;

#EXEC OBJ LOAD FILE=InterfaceContent.utx

defaultproperties
{
     MaxAmmo=300
     InitialAmount=25
     PickupClass=Class'Taskforces.DisruptorAmmoPickup'
     IconMaterial=Texture'TFMedia.General.ArkonHUD'
     IconCoords=(X1=383,Y1=82,X2=412,Y2=129)
     ItemName="Disruptor Module"
}
